- #THE MATRIX PATH OF NEO AKIRA MOVIE#
- #THE MATRIX PATH OF NEO AKIRA PC#
- #THE MATRIX PATH OF NEO AKIRA PS2#
Now, in less than twenty hours, the machines will penetrate Zion’s defenses, and potentially destroy humanity forever. The history of the one was a lie, all part of an elaborate control system.
The machines are quickly digging to reach the last human city of Zion, while Neo, Morpheus, Trinity and a host of others look to recover from their last ditch attempt meeting with the Architect at the end of Reloaded. In rejecting the Architect’s control system, Neo has thrown the relationship between humanity and the machines in a completely unpredictable direction. The Story: Matrix Revolutions is the third installment of the Matrix Trilogy, where Neo’s decision at the end of Reloaded causes a final confrontation between Zion and the Machines. It may not be for everyone, but for those that like it, its almost tailor made. While yes, the action is astounding, as are the visuals, its this aspect of Matrix Revolutions which is most intriguing to me.
#THE MATRIX PATH OF NEO AKIRA MOVIE#
In this sense, for those that LOVED Matrix Revolutions, something about the movie just “clicked” for them – in most cases, that special something was different for each person. Strangely enough, many others tend to have this same sentiment (that the movie was MADE for them), although their backgrounds are very different from mine. My background in cybernetics seemed wonderfully tailored to understanding the trilogy from a science fiction perspective (versus the philosophical perspective that is most often explored) – as rarely do I find a symbolic struggle of positive and negative feedback systems so overtly played out in film. At times I almost felt Matrix Revolutions was purposely written for someone exactly like me. Personally, I found an altogether different movie. Some even commented that even though it was incoherent, they absolutely loved the action sequences. More still complained that the overall story was non-sensical, with many points seemly completely incoherent. Many voiced issues with various movie aspects such as dialogue and acting. Overview: Yes, the majority of the population was disappointed with Matrix Revolutions. "Chasing a Girl on Kong's Island, and Other Pursuits". ↑ 28.0 28.1 "The Matrix: Path of Neo for Xbox Reviews".↑ 27.0 27.1 "The Matrix: Path of Neo for PlayStation 2 Reviews".
#THE MATRIX PATH OF NEO AKIRA PC#
#THE MATRIX PATH OF NEO AKIRA PS2#
"The Matrix: Path of Neo - PS2 - Review". "GameSpy: The Matrix: Path of Neo (Xbox)". "GameSpy: The Matrix: Path of Neo (PS2)".
ĬiN Weekly gave it a score of 81 out of 100 and called it "An interesting re-imagining of the Matrix story in the form of an action game with OK controls and annoying camera." The New York Times gave it a positive review and stated: "After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves." USA Today, however, gave it six stars out of ten and stated that the game "underwhelms, failing to convey the spark and visual appeal of the films." In Japan, Famitsu gave the PlayStation 2 version a score of one seven, two sixes, and one seven, for a total of 26 out of 40.
The Matrix: Path of Neo received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic. This footage includes clips from the original The Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Enter the Matrix. The game uses film excerpts as cut scenes throughout the game at certain milestones. The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, amongst others. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, submachine gun, pistol etc.).
Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. These additional skills may be levels and in the main game. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. Īt the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series. The Matrix: Path of Neo allows the player to participate in many of the major action scenes in the films.